Cinematic Ideas:
We mainly used close up
shots. This would mainly reflect on the boy's somewhat unnatural fixation on
this girl. An example of this is when he’s glancing repeatedly at her during
the opening. Opposingly, the close-ups on the girl subtly reflect her
discomfort/nonchalant behavior towards the boy as she doesn’t really care
for/see him. During the end in the tunnel, we use a long shot to present the
idea of danger, and later during the confrontation with the attacker, we use
extreme close up shot to show tension/fear in the boy. Furthermore, a subtle
tilt is used when the boy is leaning on the rail to foreshadow his uneasy
demise. Most of the sound in the end sequence is non-diegetic, with that being
the atmospheric music and heart rate monitor. That’s not to say that we didn’t
use diegetic sound at all, as the grunts and impact noises are all diegetic. We
briefly considered using foley sound to accentuate those impacts and convey
more pain, but ultimately decided against it as time was dwindling. Finally, as
the girl approached the dying boy, we used a high angle to emphasise the
direness of the situation.
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